Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 1
Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.
Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.
On September 13, Press Start Press will publish Making Fun: Stories of Game Development – Volume 1, an anthology of my stories published on Episodic Content as well as various magazines and websites. The book will be available in paperback and digital editions, and will include bonus material appearing in print for the first time.…
Don Worth taps his love of D&D and aptitude for programming to create a dungeon crawl for the Apple II.
Precariously close to flunking out of college, Michael Toy teams up with his college buddy Glenn Wichman to create a new type of role-playing game.
NES hacker infidelity discusses how he got started in the hacking space, the tools he uses in his work, and the particulars of his most popular game, Mega Man Ultra, a total makeover of Capcom’s Mega Man 2.
Uninterested in recycling Ocarina of Time for a quickie sequel, Eiji Aonuma takes the Zelda series in a darker direction.
Link’s first steps in 3D define the future of the Legend of Zelda franchise, and gaming in the third dimension.
As Nintendo struggles to compete with Sega, Link and Princess Zelda make waves on 16-bit hardware and Nintendo’s portable machine.
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.
Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.
Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.
Following his departure from UC Santa Cruz, Michael Toy befriends a hacker interested in helping him carry Rogue’s torch.
Working with text characters and teletype terminals, Toy and Wichman lay the foundation for Rogue.
I’ve taken a two-month hiatus to build up a fresh backlog of stories, hit some book deadlines, and adjust to my new job as contributing editor at Shacknews. Episodic Content will kick off a fresh batch of stories in June. See you then!